The step up in difficulty from my first playthrough to the second seemed like worlds apart. Not on hardcore mode! I must have spent three hours jostling with this immensely difficult variant of Nemesis. In any normal circumstances a flamable barrel would be easy to ignite and essentially would destroy anything in the blast radius. Nemesis had a flamethrower mounted to his back. I played on the hardest difficulty setting which almost brought me to tears on stream during the rooftop Nemesis battle. My second playthrough, however, felt more punitive. My first playthrough was on a normal difficulty to which it actually felt a little too easy. Bosses comprised of mutated variants of Nemesis, each feeling slightly more difficult as time went on. As I write this I do not recall any painful glitches and the general mechanics felt okay. Performance wise, Resident Evil 3 Remake did not feel too bad. After all, the amount of missing content in the remake is frustrating enough (Raccoon City Park, Graveyard, The Press Office and more), let alone what was there felt a like it needed a bit more meat on the bone. Needless to say, Raccoon City, and surrounding areas, look totally lush. It felt as though Capcom had rushed the world known as Raccoon City to a point where I felt disappointed. Now this is not a scientific fact! I can, with certainty, memorise the streets in the latest Resident Evil 3 remake but if you asked me what was on the second floor of the East Side of Raccoon Police I would not have a clue. That's right, Raccoon City Police department felt larger than the entire geographical layout of Raccoon City. One point worth noting in regards backtracking, was just how small Raccoon City felt compared to Police Department in the Resident Evil 2 Remake. The constant backtracking provided an opportunity to take in more of the gorgeous details each time I went by. Resident Evil 3 shines in the aesthetics. From the crackling of small fires in the dilapidated streets of Raccoon city to the warm neon glow of Moon Donuts. Even the darkest and greyest corners of Raccoon City seemed to ooze charm. The first thing I noticed about this remake was just how beautiful it looked. Having played through it twice I feel like I'm in a position to navigate towards answering whether or not the RE 3 remake is worth buying today? I am unable to fully explain why Capcom clearly missed the mark in delivering the Resident Evil 3 Remake to its full capacity but what I can do is share some of my feelings in playing through the game twice on stream. At the time of writing this Capcom's Resident Evil 2 Remake rocks a bold 8.8 Metacritic user score. This comes after last years Resident Evil 2 Remake making a much bolder impression on the series' fans. This forces me to question just how much of a miss the long awaited Resident Evil 3 Remake was for Capcom. As I write this the Resident Evil 3 Remake has a 6.3 Metacritic score for the PlayStation 4 and an even more shambolic 5.9 on the Xbox One version.
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